Friday, February 23, 2007

What is Academic Games

Academic Games is a competing is the U.S. The competing is between schools through out the United States on games about academics. In my blog I will talk about four different games but I will ONLY talk about variations and facts in this blog. So if you are not an advanced player you will not get this and if you are from Clauge do not read on. Since this site is made by Andrew Chu of Tappan Middle School.

Prop

PROPERGANDA
(Remember there is always 0 for no prop)
Section A
(Techniques of self deception)
1. Prejudice- prejudging people and acting on it.
2. Academic Detachment- Given 2 choices but did neither.
3. Drawing the Line- Trick you to think there are only 2 choices (limit your choices).
4. Not Drawing the Line- The person always wants more.
5. Conservatism, Radicalism, Modernism- People wants change, don’t want change, or don’t know if they want change (it works for all of them).
6. Rationalization- Making excuses.
7. Wishful Thinking- Thinking wishfully with much clue.
8. Tabloid Thinking- Prejudging people (not acting on it).
9. Causal Oversimplification- Apply a small thing to blame for a big thing.
10. Inconceivability- Impossible.
Section B
1. Emotional Terms- Use lots of describing words.
2. Metaphor and Simile- Using metaphors or similes.
3. Emphasis- When you emphasis something (loop hole).
4. Quotation Out of Context- Change someone’s word by taking a quote out of a context.
5. Abstract Terms- Doesn’t knows what you’re talking about.
6. Vagueness- Being vague.
7. Ambiguity- Other people don’t understand.
8. Shift of Meaning- Like number 4 but takes the whole thing and change the meaning.






Section C
(Techniques of Irrelevance)
1. Appearance- trying to convince you by the look of the thing (if you can picture it, it is probable it.)
2. Manner- has something to do with how someone acts.
3. Degrees + Titles- When it (the product) is used by famous people.
4. Number- When they use a number.
5. Status- When they use famous people to advertise.
6. Repetition- When they advertise by repeating the same thing a lot of times.
7. Slogans- Using sayings.
8. Technical Jargon- Using weird words you don’t know.
9. Sophistical Formulas- Using old sayings.




Section E
1. Concurrency- Saying something will always happen when something happens.
2. Post Hoc- Blaming something because something happened at the same time.
3. Selected Instances- Give one example of now it’s bad/good while there are many more “opposite examples”.
4. Hasty Generalization- A quick selected instances.
5. Faulty Analogy- Think something is good because of one thing.
6. Composition- If the Part is good the whole is not necessary good.
7. Division- If the whole is good the part is good.
8. Non Sequitur- No tactics but still prop.

ON-Sets

On-Set’s Variations
1. MOP- Allows you to use all operations on the board (not on forbidden) as many times as you like.
2. TOP- Forces you to use at least two operations in your solution.
3. Union Intersect Interchangeable- Allows you to use “or” as “and” and “and” as “or”.
4. Universe Empty Set Interchangeable- Allows you to use universe as empty set and empty set as universe.
5. Color Wild- If you call this variation then you also got to call a color then all the cube with that color becomes wild cubes (you can use them as anything) and your opponent can use the cubes as wilds too.
6. Cube Required- Allows the player who called this variation to call a type of cube and everybody’s solutions will need to have the cube somehow.
7. No Forbidden- This is the best one it makes it so there’s no forbidden.

Equations

Equation’s variations
(EQ)
1. Factorial- Allows you to multiply the number it is used on and all the numbers lower than it.
-it needs no cube.
-can only be used two times.
-can be used on the goal.
-shown on paper by putting a “!” by the number.

2. 0wild- Allows you to use zero as any number from 0-9.
-if you use it all the zeros needs to be the same number.
-can use as many zeros as you can.
-the opponent doesn’t say what the zero turns into; you can all use the zero as something else.
-you need to put 0wild under the number the zero turned into.


3. Side Ways- Allows you to make a number a fraction like if you use SW 8 = 1/8 (the 8 is suppose to have a SW under it).
-you always need to put SW under the number you are doing sideways on.
-you can do SW in your solution and you can set a goal with SW by putting the cube sideways.
4. Smallest Prime (also known as Next Prime) - Allows you to turn a number into the next prime (after the number).
- Smallest Prime’s cube is a multiply cube to put it on your paper you got to put the multiply cube in front of the number you are doing Smallest Prime on.
5. Greatest Common Factor (GCF) – Allows you to make the GCF of two numbers.
- Greatest Common Factor’s cube is a power cube (star).
- You have to put GCF under the stars you want to be GCF.


6. Least Common Multiple (LCM) - Allows you to make the LCM of two numbers.
-it needs a root to work.
-the way you write it is an upside down root.
-you have to write LCM under the root if you want it to be a LCM cube.
7. Plus = Average- Makes all the plus cubes in to average cubes.
-YOU HAVE TO USE IT.
8. Upside Down- Allows you to put a cube upside down to show that that number is negative instead of positive.
-you need to write upside down to the number you are applying the number to.
-Ex. 8 upside down would be -8
-you can use as many upside down you want.
-you can use it on a goal and solution.


9. Multiple Operation ______ (MOP) - allows you to use as many of the _______ as you want
-the ______ has to be a *,-,+ or /
-only one kind can be a _____.
-needs one actual cube of the operation you are using MOP on or it won’t work.

Wait

Clauge people are not allowed to go in this site.

Ling

Ling
Nouns- A person, place, or idea (no proper noun in Ling).
1. Subject- Main noun in a sentence.
2. Direct Object (DO) - The noun that the subject dose the verb to.
3. Indirect Object (IO) - The subject indirect affects the IO.
4. Predicate Noun- Tells you more about the subject, and it always follows a linking verb.
5. Object of the Preposition- Cones after the preposition, ends the preposition phase.
6. Prepositional Phrase- Starts with a preposition and ends with an object of the prep
7. Appositive- Redefines a noun needs at least two commas.
Verbs- An action.
1. Present
2. Past
3. Future


Adjectives- Describes a noun/pronoun.
1. Adjacent Adjective- Adjectives right next to each other.
2. Noun Modifier
3. Pronoun Modifier
Adverbs- Describes verbs, adjective, and adverbs.

Preposition- Between, near, on, like, in, around, of.

Clauses
1. Independent Clauses- Makes two thoughts.
2. Adjective Clause- Describes a noun usually uses who.
3. Dependent Clauses- Has a subject and verb but can’t stand by themselves.
.


SOME OF THE FIRST CALLS
1. Simple Sentences- A simple sentence has only one clause.
2. Compound Sentences- Has two independent clauses that’s joined together by a fanboy conjunction (for, and, nor, but, or, yet, and so).
3. Complex Sentence- Has one independent clause and one dependent clause.
4. Compound Complex Sentence- One dependent clause and two independent clauses.
5. Declarative- Ends with a period and is a factual statement.
6. Imperative- A command cannot end with a ! .
7. Interrogative- Ends with a ?.
8. Exclamatory- Ends with a !.